Computer Go Bibliography III

Computer Go Bibliography III

(!) Lefkovitz, D., A Strategic Pattern Recognition Program of the Game of Go. Wright Air Development Division techn. Note 60- 243, Univ. of Pennsylvania, The Moore School of Electrical Engineering, Philadelphia,Pennsylvania, 1960.

(!) Remus, H., Lernversuche an der IBM 704. In: Lernende Automaten, pp.144-154, 1961.

Remus, H., Simulation of a Learning Machine for Playing Go. Information Processing 1962, pp.192-194, North Holland, 1963. Auch in: Computer Games I+II,Springer, 1988, Vol.II, pp.136-142.

Thorp, Walden. A partial analysis of Go. Computer Journal, Vol.7 No.3, pp. 203-207, 1964. Auch in: Computer Games I+II,Springer, 1988, Vol.II, pp.143-151.

Thorp, Walden. A Computer assisted Study of Go on $m \times n$ boards. Inf. Sciences, Vol.4 No.1, pp.1-33, 1972. Auch in: \cite{banerji3}, pp. 303-343 und in: Computer Games I+II,Springer, 1988, Vol.II, pp.152-181.

(!) Uhr, L., Programs for the Japanese Game of Go. Pattern Recognition, Learning and Thought, Prentice Hall, pp.230-248, 1973.

Wimmer,M. Computer und Go. In: Die Treppe, 1965.

Zobrist,A.L. Feature extraction and representation for pattern recognition and the game of Go. Doctoral Dissertation, The University of Wisconsin, 1970. Microfilm No.71-3,162.

(!) Zobrist, A.L., A Model of Visual Organisation for the Game of Go. Proceedings AFIPS Spring Joint Computer Conference, Vol.34, pp.103-112, 1969.

Benson, D.B., Soule, S.P. , Legal Go: A formal program specification. WSU, Pullman, Washington, 1978.

Benson, D.B., Life in the Game of Go. Information Sciences, Vol.10, pp.17-29, 1976. Auch in: Computer Games I+II,Springer, 1988, Vol.II, pp.203-213.

Benson, D.B., Starkey, J.D., The Game of Go on the Computer. In: Proc. ACM-CIPS Pacific Regional Symposium, 1976.

Benson, D.B., Computerizing the Game of Go. Techn. rep. CS-76-31, Comp.Sci.Department, WSU, Pullman, 1976.

Benson, D.B., Hilditich, B.R., Starkey, J.D., Tree Analysis Techniques in Tsumego. In: Proc. IJCAI, pp.50-52, 1979, und in: Computer Games I+II,Springer, 1988, Vol.II, pp.265-269.

Brown, D.J.H. Hierarchical Reasoning in the Game of Go. Proc. IJCAI 6, pp.114-116, 1979.

Brown, D.J.H., Seeing is Believing ( or How to Make Sabaki ). In: \cite{bramer1}, pp.177-184.

Brown, D.J.H., A Computational Model of Reasoning. Report, Conf. Comp. Soc. of South Africa, 1979.

Brown, D.J.H., Reasoning about Games. AISB Newsletter, Vol.32, pp.14-17, 1978.

Brown, D.J.H., Computer Games - Is Go harder than Chess ? In: Personal Computing 12, pp.81-83, 1979.

Brown, D.J.H., Dowsey, S., The Challenge of Go. New Scientist, Vol.81, pp.303-305, 1979.

Evers, P., The Planning Structure for the Beginning Game of Go. Proc. ACM-CIPS, June 1976.

Friedenbach, K.J. Abstraction Hierarchies: A Model of Perception and Cognition in the Game of Go. Dissertation, Univ. of California, Santa Cruz, 1980. ( Microfilm )

(!) Gottschalk, G.F., Game Playing - the Ancient Game of Go. MA-Thesis, Naval Postgraduate School, Monterey, California, Ad 741134.

(!) Kerwin, J., Reitman, W., Video Game No.3: A Go Protocol with Comments. Unpublished Paper, Uni. of Michigan, Mental Health Research Institute, 1973.

(!) Lehner, P.E., Planning in Adversity: A Computational Model of Strategic Planning in the Game of Go. PhD Dissertation, Univ. of Michigan, 1981.

Lehner, P.E., Strategic Planning in Go. In: \cite{bramer1}, pp.167-176.

Mano, Y., An approach to conquer difficulties in developing a Go playing program. Journal of Information Processing, 7, no.2, pp.81-88, 1984. Auch in: Computer Games I+II,Springer, 1988, Vol.II, pp.248-264.

Miller, J., The End Game of Go. In: \cite{acm1}.

Reitman,W. and Wilcox,B. A Program for playing Go: Interim Report. The University of Michigan, Ann Arbor,1976.

Reitman,W. and Wilcox,B. The Structure and performance of the Interim.2 Go program,1980. Proc. of the 6th International Joint Conference on Artificial Intelligence. IJCAI, Tokyo 1979, pp.711-719. Auch in: \cite{heine1}, pp.105-124, und in: Computer Games I+II,Springer, 1988, Vol.II, pp.234-247.

Reitman,W. and Wilcox,B. Perception and representation of spatial relations in a program for playing Go. Proc. of the 30th National Conference of the Association for Computing Machinery, 1975. pp.37-41. Auch in: Computer Games I+II,Springer, 1988, Vol.II, pp.192-202.

Reitman, W. and Wilcox, B. , Pattern Recognition and Pattern-Directed Inference in a Program for Playing Go. In: \cite{waterman1}, pp.503-523, und in: Computer Games I+II,Springer, 1988, pp.214-233.

(!) Reitman, W. and Wilcox, B. , Modelling Tactical Analysis and Problem Solving in Go. Proc. of the Tenth Annual Pittsburgh Conference on Modelling and Simulation, pp. 2133-2148, 1979.

Reitman, W., et al., Goals and Plans in a Program for Playing Go. Proc. 29th ACM Conference, pp.123-127, 1974. Auch in: Computer Games I+II,Springer, 1988, Vol.II, pp.182-191.

(!) Reitman, W., Nado, R., Wilcox, B., Machine Perception: What makes it so hard for Computers to see? In: Savage (Ed.), Perception and Cognition, University of Minnesota Press, Minneapolis, pp.65-87, 1978.

Ryder,J.L. Heuristic analysis of large trees as generated in the game of go. Doctoral dissertation, Stanford University, 1971. Microfilm No. 72-11,654.

(!) Sander, P.T., A Strategic Approach to the Game of Go. M.Sc.Thesis, Uni. of Western Ontario, Dept. of Computer Science.

(!) Sanechika, N., Ohigashi, H., Mano, Y., Sugawara, Y., Torii, K., Notes on Modelling and Implementation for the Human Player's Decision Processes in the Game of Go. Bull. Electr.Techn.Lab. (Japan), Vol.45, No.1-2, pp.1-11, 1981.

Sanechika, N., Recent Developments in Game Playing Programs ( in japanischer Sprache). Information Processing, 20, no.7, pp.601-611, 1979.

Sanechika, N., A model of evaluating moves in the Game of Go. Proc. of the 22nd Convention of the Information Processing Society of Japan, 1981.

Sanechika, N., Programming the Decision Process in Go.(in japanischer Sprache) Techn. Report of the Information Processing Society of Japan, June 1982.

Starkey, J.D. The X-O-O Heuristic in Game Tree Analysis. In: \cite{acm1}

Soule, S., The Implementation of a Go Board. Inf. Sciences, Vol.16, pp.31-40, 1978.

Sugawara, Y. and Sanechika, N., A method to recognize the strength situation in a Go program ( in japanischer Sprache). Proc. of the 23rd National Conference of the Information Processing Society of Japan, 1981.

Tackett, M., A pattern recognition approach to tesuji programming in Go. In:\cite{acm1}.

Haider, C., Anwendung von Verfahren des Maschinellen Lernens auf das japanische Brettspiel Go, Diplomarbeit, TU Berlin, 1988.

(!) Kierulf, A., Merkle, M., Nievergelt, J., A Smart Go Board, its Applications, Algorithms for Tactical Calculator, User Manual. Several Unpublished Papers, ETH Z"urich, 1984/85

Aroutcheff, P., Atari en Basic, Jeux et Strategie, No.31, pp.18-19, 1985.

Block, H.C., Axioms for Go. ACM SIGART Newsletter, no.51, pp.13-14, 1975.

Bradley, M.B., The Game of Go - The Ultimate Programming Challenge ? Creative Computing, pp.89-99, March 1979.

Dowsey, S., Go and the Computer. Go Review, Vol.13 No.3, pp.72-74, March 1973.

Fairbairn, J. The 1984 Acornsoft Computer Go Tournament. In: \cite{goWorld1} Nr.35, pp.8-11, 1984.

Good, I.J., The mystery of Go. In: New Scientist, No.427 ( January 21st ), pp.172-174, 1965. Auch in: Computer Games I+II,Springer, 1988, Vol.II, pp.87-93.

Hamann, C.M., Chronologie der Programmierung des Japanischen Brettspiels Go - Eine Herausforderung an die k"unstliche Intelligenz. Angewandte Informatik, 12/85, pp.501-511, 1985.

Kierulf,A. and Nievergelt,J., Computer Go: A Smart Go Board and its Applications. In: \cite{goWorld1}, No.42, pp62-64, Winter 1985/86.

Mann, B., Computer Games - Analysis of a Game. Personal Computing, Vol.3, No.6, pp.83-86.

Millen, J.K., Programming the Game of Go. Byte, Vol.6 No.4, pp.102-120.

Scarff, A., Intelligentes Go? in: \cite{dgoz1}, Heft 5/85, pp.20-23, (1985).

Interview mit A.Scarff: The Bard of Computer Go, by Jonathan Wood, in: \cite{goWorld1}, No.46, pp.9-13, Winter 1986/87.

Shannon, C.E., Automatic chess Player. In: Scientific American, pp.48-51, February 1950.

Takagawa Shukaku, Honorary Honinbo, How Many Moves is it Possible to Read ? in: \cite{goWorld1}, No.41, pp.30-33, Autumn 1985.

Ting, C.H., Go in Forth. Dr. Dobb's Journal, No. 83, pp. 54 -65, September 1983.

Webster, B.F., A Go Board for the Macintosh. Byte, Vol.9, pp.125-128, 434-448, November 1984.

Wilcox,B. Computer Go. In: \cite{agj1}, 13:4-6, 14:1, 14:5-6 (1979/80). Auch in: Computer Games I+II,Springer, 1988, Vol. II, pp.94-135.

Wilcox, B., Instant Go. In: \cite{agj1}, 12:5-6 bis 14:5-6.